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Kamahl's Will image 1 Kamahl's Will image 2 Kamahl's Will image 3
Commander Legends (CMR | #238 | 2020-11-20)
Most recent print shown first. Tap image to zoom.

Kamahl's Will

3G
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.

• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

G
$0.36 cheapest print

Prices

Set # Treatment Finish Price (USD)
Commander Legends 238 Regular Nonfoil $0.36
Commander Legends 238 Regular Foil $0.42
Commander Legends 680 Extended Art Nonfoil $0.83
Commander Legends 680 Extended Art Foil $1.63

Price History

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Rulings

2020-11-10 wotc
There's no extra bonus if you control more than one commander.
2020-11-10 wotc
The commander you control doesn't have to be your commander.
2020-11-10 wotc
Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
2020-11-10 wotc
Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
2020-11-10 wotc
If you choose both modes, the effects happen in the listed order. The lands will become 1/1 creatures in time to deal damage to the target of the second mode.
2020-11-10 wotc
If some but not all of the targets become illegal, Kamahl's Will will resolve but have no effect on illegal targets. If the target of the second mode becomes illegal, no damage will be dealt.
2020-11-10 wotc
Even though the card is named after a specific character, controlling any commander will satisfy its condition.
2020-11-10 wotc
A land that becomes a creature because of the first mode will retain any other supertypes, card types, subtypes, and abilities it had.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal