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Theme
Kaheera, the Orphanguard image 1 Kaheera, the Orphanguard image 2 Kaheera, the Orphanguard image 3 Kaheera, the Orphanguard image 4 Kaheera, the Orphanguard image 5 Kaheera, the Orphanguard image 6 Kaheera, the Orphanguard image 7 Kaheera, the Orphanguard image 8 Kaheera, the Orphanguard image 9
Multiverse Legends (MUL | #47 | 2023-04-21)
Most recent print shown first. Tap image to zoom.

Kaheera, the Orphanguard

1GWGW
Legendary Creature — Cat Beast
Artist: Denis Medri
All artists: Denis Medri , Ryan Pancoast

Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

Vigilance

Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

3/2
GW
$0.59 cheapest print

Prices

Set # Treatment Finish Price (USD)
Multiverse Legends 47 Borderless Nonfoil $0.79
Multiverse Legends 47 Borderless Foil $1.73
Multiverse Legends 112 Regular Etched Foil $2.26
Multiverse Legends 177 Borderless Foil $15.39
Multiverse Legends 177z Borderless Foil $348.00
Ikoria: Lair of Behemoths 224 Regular Nonfoil $0.62
Ikoria: Lair of Behemoths 224 Regular Foil $0.59
Ikoria: Lair of Behemoths Promos 224p Promo Nonfoil $0.78
Ikoria: Lair of Behemoths Promos 224p Promo Foil $1.36
Ikoria: Lair of Behemoths Promos 224s Promo Foil $2.76
Ikoria: Lair of Behemoths 353 Extended Art Nonfoil $2.61
Ikoria: Lair of Behemoths 353 Extended Art Foil $2.01

Price History

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Rulings

2020-06-01 wotc
Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-06-01 wotc
If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01 scryfall
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
2020-06-01 scryfall
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
2020-04-17 wotc
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-04-17 wotc
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17 wotc
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17 wotc
The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17 wotc
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17 wotc
Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-04-17 wotc
If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17 wotc
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17 wotc
Creature cards in your deck may be a mix of the five creature types that Kaheera cares about. They may also have additional types, as long as each creature card is at least one of those five. Noncreature cards may have any subtypes.
2020-04-17 wotc
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17 wotc
A creature that's more than one of the five types gets +1/+1 only once from Kaheera's last ability.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal