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Junk Jet image 1 Junk Jet image 2 Junk Jet image 3 Junk Jet image 4
Fallout (PIP | #60 | 2024-03-08)
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Junk Jet

1R
Artifact — Equipment
Artist: Billy Christian

When this Equipment enters, create a Junk token. (It's an artifact with "T, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3, Sacrifice another artifact: Double equipped creature's power until end of turn.

Equip 1

R
$0.32 cheapest print

Prices

Set # Treatment Finish Price (USD)
Fallout 60 Regular Nonfoil $0.32
Fallout 60 Regular Foil $0.35
Fallout 387 Extended Art Nonfoil $0.43
Fallout 387 Extended Art Foil $1.21
Fallout 588 Regular Foil $0.71
Fallout 915 Extended Art Foil $2.62

Price History

View eBay Sold Listings See real sold prices for Junk Jet

Rulings

2024-03-08 wotc
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
2024-03-08 wotc
You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
2024-03-08 wotc
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.
2024-03-08 wotc
If you "double" a creature's power more than once in a turn, each doubling effect applies independently. For example, suppose Junk Jet is attached to Infesting Radroach, a 2/2 creature. If you activate Junk Jet's second ability, Infesting Radroach will get +2/+0 when that ability resolves, making it a 4/2 creature. Doubling its power again will give it +4/+0, making it an 8/2 creature.
2024-03-08 wotc
If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply.
2024-03-08 wotc
If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, suppose you control Infesting Radroach, a 2/2 creature. If an effect has given Infesting Radroach -4/-0 so that it's a -2/2 creature, doubling its power gives it -2/-0, and it becomes a -4/2 creature.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal