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Theme
Inniaz, the Gale Force image 1
Jumpstart (JMP | #12 | 2020-07-17)

Inniaz, the Gale Force

3UU
Legendary Creature — Djinn
Artist: Livia Prima

Flying

2WU: Attacking creatures with flying get +1/+1 until end of turn. (WU can be paid with either W or U.)

Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

4/4
$0.28 cheapest print

Prices

Set # Treatment Finish Price (USD)
Jumpstart 12 Regular Nonfoil $0.28

Price History

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Rulings

2020-06-23 wotc
You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.
2020-06-23 wotc
The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
2020-06-23 wotc
Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
2020-06-23 wotc
Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
2020-06-23 wotc
Inniaz’s ability resolves before blockers are chosen.
2020-06-23 wotc
In a two-player game, you exchange control of two permanents of your choice with your opponent.
2020-06-23 wotc
In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
2020-06-23 wotc
If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.
2020-06-23 wotc
If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.

Format Legality

Tlr Not Legal
Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal