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Theme
In Too Deep image 1 In Too Deep image 2 In Too Deep image 3 In Too Deep image 4
New Capenna Commander (NCC | #27 | 2022-04-29)
Most recent print shown first. Tap image to zoom.

In Too Deep

UU
Enchantment — Aura
Artist: José Parodi

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant creature, planeswalker, or Clue

Enchanted permanent is a colorless Clue artifact with "2, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

U
$0.40 cheapest print

Prices

Set # Treatment Finish Price (USD)
New Capenna Commander 27 Regular Nonfoil $0.40
New Capenna Commander Promos 27p Promo Foil $8.01
New Capenna Commander 128 Extended Art Nonfoil $0.91

Price History

View eBay Sold Listings See real sold prices for In Too Deep

Rulings

2022-04-29 wotc
Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
2022-04-29 wotc
Split second doesn't allow players to cast the spell it's on at times when they otherwise wouldn't be able to cast it. An enchantment with split second may still be cast only during its controller's main phase when the stack is empty.
2022-04-29 wotc
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
2022-04-29 wotc
Players may turn face-down creatures face up while a spell with split second is on the stack.
2022-04-29 wotc
If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
2022-04-29 wotc
Casting a spell with split second won't affect spells and abilities that are already on the stack.
2022-04-29 wotc
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal