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Theme
Illusory Gains image 1
Dragons of Tarkir (DTK | #59 | 2015-03-27)

Illusory Gains

3UU
Enchantment — Aura
Artist: Kev Walker

Enchant creature

You control enchanted creature.

Whenever a creature an opponent controls enters, attach this Aura to that creature.

U
$0.17 cheapest print

Prices

Set # Treatment Finish Price (USD)
Dragons of Tarkir 59 Regular Nonfoil $0.17
Dragons of Tarkir 59 Regular Foil $0.21

Price History

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Rulings

2015-02-25 wotc
The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.
2015-02-25 wotc
Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
2015-02-25 wotc
If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.
2015-02-25 wotc
If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal