Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
2024-09-20
wotc
If you reveal your entire library and don't reveal a land card, you'll put all revealed cards back in a random order. Since you were never instructed to shuffle your library, abilities that trigger whenever a player shuffles their library won't trigger.
2024-09-20
wotc
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
2024-09-20
wotc
If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
2024-09-20
wotc
If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
Format Legality
Standard
Legal
Future
Legal
Historic
Legal
Timeless
Legal
Gladiator
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Pauper
Not Legal
Vintage
Legal
Penny
Not Legal
Commander
Legal
Oathbreaker
Legal
Standardbrawl
Legal
Brawl
Legal
Alchemy
Legal
Paupercommander
Not Legal
Duel
Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Not Legal
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