Targeted spells and abilities cost only {2} less, even if they have more than one target.
2019-11-12
wotc
One a spell or ability has had random targets chosen, a player can’t choose to not finish casting or activating that spell or ability unless there’s no way for the player to complete the process. For example, the player can’t choose to not activate mana abilities to pay for the spell.
2019-11-12
wotc
If a spell or ability has two or more targets where the legality of one or more of those targets depends on what one or more of the other targets are, the targets are chosen at random in the order specified on the card. If choosing one player or object as a target would cause no legal targets to remain for another target, that player or object can’t be randomly chosen.
2019-11-12
wotc
If a spell or ability has “any number” of targets or “up to” a given number of targets, first its controller choses how many targets it has. If that number is greater than zero, the targets are chosen randomly.
2019-11-12
wotc
A triggered ability won’t cost less, since there isn’t a triggering cost to reduce, but its targets will be chosen randomly.
2019-11-12
wotc
A spell or ability is targeted if it has one or more targets.
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Timeless
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Modern
Not Legal
Legacy
Not Legal
Pauper
Not Legal
Vintage
Not Legal
Penny
Not Legal
Commander
Not Legal
Oathbreaker
Not Legal
Standardbrawl
Not Legal
Brawl
Not Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Not Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Not Legal
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