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Theme
Guide of Souls image 1 Guide of Souls image 2 Guide of Souls image 3 Guide of Souls image 4
Modern Horizons 3 (MH3 | #29 | 2024-06-14)
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Guide of Souls

W
Creature — Human Cleric
Artist: Ryan Valle
All artists: Ryan Valle , Alexandr Leskinen

Whenever another creature you control enters, you gain 1 life and get E (an energy counter).

Whenever you attack, you may pay EEE. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

1/2
W
$2.44 cheapest print

Prices

Set # Treatment Finish Price (USD)
Modern Horizons 3 29 Regular Nonfoil $2.44
Modern Horizons 3 29 Regular Foil $3.57
Modern Horizons 3 Promos 29s Promo Foil $5.41
Store Championships 46 Promo Foil $7.18
Modern Horizons 3 448 Extended Art Nonfoil $4.66
Modern Horizons 3 448 Extended Art Foil $5.69

Price History

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Rulings

2024-06-07 wotc
You don't choose a target for Guide of Souls's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
2024-06-07 wotc
The type-changing effect of the reflexive triggered ability lasts indefinitely. It doesn't wear off during the cleanup step or when Guide of Souls leaves the battlefield.
2024-06-07 wotc
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07 wotc
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07 wotc
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07 wotc
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07 wotc
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07 wotc
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07 wotc
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07 wotc
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07 wotc
{E} is the energy symbol. It represents one energy counter.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Legal
Gladiator Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal