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Give // Take image 1 Give // Take image 2 Give // Take image 3
Dragon's Maze (DGM | #129 | 2013-05-03)
Most recent print shown first. Tap image to zoom.

Give // Take

2G2U
Sorcery // Sorcery
Artist: Steve Prescott
GU
$0.12 cheapest print

Prices

Set # Treatment Finish Price (USD)
Dragon's Maze 129 Regular Nonfoil $0.17
Dragon's Maze 129 Regular Foil $0.56
The List DGM-129 Regular Nonfoil $0.12

Price History

View eBay Sold Listings See real sold prices for Give // Take

Rulings

2013-04-15 wotc
You can target any creature you control with Take; the target does not need to have any +1/+1 counters on it.
2013-04-15 wotc
You can choose the same object as the target of each half of a fused split spell, if appropriate.
2013-04-15 wotc
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
2013-04-15 wotc
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15 wotc
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15 wotc
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15 wotc
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
2013-04-15 wotc
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
2013-04-15 wotc
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
2013-04-15 wotc
If you cast Give // Take as a fused split spell, you can target the same creature for both parts. If you do so, you will first put three +1/+1 counters on that creature, then remove all +1/+1 counters from it, then draw that many cards.
2013-04-15 wotc
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15 wotc
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal