Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
You choose and play the card while Evercoat Ursine's last ability is resolving and still on the stack. You can't wait to play it later in the turn.
2024-07-26
wotc
If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
2024-07-26
wotc
If one of the exiled cards is a land card, you may play it only if you have an available land play remaining this turn.
2024-07-26
wotc
If a spell has {X} in its mana cost, you must choose 0 as the value of X when playing it without paying its mana cost.
2024-07-26
wotc
Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
2024-07-26
wotc
"Hideaway N" means "When this permanent enters, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains ‘The player who controls the permanent that exiled this card may look at this card in the exile zone.'"
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Timeless
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Modern
Not Legal
Legacy
Legal
Pauper
Not Legal
Vintage
Legal
Penny
Not Legal
Commander
Legal
Oathbreaker
Legal
Standardbrawl
Not Legal
Brawl
Not Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Not Legal
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