Whenever you cycle a card, you may pay 1. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
2020-04-17
wotc
While resolving Escape Protocol’s triggered ability, you can’t pay {1} multiple times to exile multiple permanents you control.
2020-04-17
wotc
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
2020-04-17
wotc
Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
2020-04-17
wotc
Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
2020-04-17
wotc
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
2020-04-17
wotc
Escape Protocol’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay {1}. If you do, a second ability triggers and you pick a target artifact or creature you control. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid but before the target changes zones.
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Legal
Timeless
Legal
Gladiator
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Pauper
Not Legal
Vintage
Legal
Penny
Not Legal
Commander
Legal
Oathbreaker
Legal
Standardbrawl
Not Legal
Brawl
Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Not Legal
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