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Darksteel Garrison image 1 Darksteel Garrison image 2
Future Sight (FUT | #167 | 2007-05-04)
Most recent print shown first. Tap image to zoom.

Darksteel Garrison

2
Artifact — Fortification
Artist: David Martin

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

$0.35 cheapest print

Prices

Set # Treatment Finish Price (USD)
Future Sight 167 Regular Nonfoil $0.75
Future Sight 167 Regular Foil $12.88
The List FUT-167 Regular Nonfoil $0.35

Price History

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Rulings

2007-05-01 wotc
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
2007-05-01 wotc
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
2007-05-01 wotc
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
2007-05-01 wotc
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Legal