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Theme
Dance of Many image 1 Dance of Many image 2 Dance of Many image 3 Dance of Many image 4 Dance of Many image 5
Chronicles (CHR | #17 | 1995-07-01)
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Dance of Many

UU
Enchantment

When this enchantment enters, create a token that's a copy of target nontoken creature.

When this enchantment leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice this enchantment.

At the beginning of your upkeep, sacrifice this enchantment unless you pay UU.

U
$0.45 cheapest print

Prices

Set # Treatment Finish Price (USD)
Chronicles 17 Regular Nonfoil $0.60
The Dark 22 Regular Nonfoil $6.68
Fifth Edition 78 Regular Nonfoil $0.45
Secret Lair Drop 442 Borderless Nonfoil $3.62
Secret Lair Drop 442 Borderless Foil $4.37

Price History

View eBay Sold Listings See real sold prices for Dance of Many

Rulings

2009-10-01 wotc
If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won't have any connection to a Dance of Many permanent, so it won't be exiled when a Dance of Many leaves the battlefield.
2004-10-04 wotc
Treat the token as entering as a copy of the chosen creature. If that creature normally gets counters when entering, the token creature gets counters.
2004-10-04 wotc
The mana cost is copied.
2004-10-04 wotc
The ability is targeted and checks the validity of the target when put on the stack and when resolving. If the creature is not still there when the copy ability resolves, the ability doesn't resolve and no token is put onto the battlefield. This card remains on the battlefield as an enchantment with no token.
2004-10-04 wotc
Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.
2004-10-04 wotc
Destroying the creature that was copied will not cause the token creature to be destroyed as well.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Legal
Premodern Legal
Predh Legal