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Theme
Curse of Echoes image 1 Curse of Echoes image 2
Dark Ascension (DKA | #34 | 2012-02-03)
Most recent print shown first. Tap image to zoom.

Curse of Echoes

4U
Enchantment — Aura Curse
Artist: Slawomir Maniak

Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

U
$0.43 cheapest print

Prices

Set # Treatment Finish Price (USD)
Dark Ascension 34 Regular Nonfoil $0.43
Dark Ascension 34 Regular Foil $0.92
The List DKA-34 Regular Nonfoil $1.86

Price History

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Rulings

2011-01-22 wotc
You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if the enchanted player sacrifices a 3/3 creature to cast Fling, each copy of Fling will also deal 3 damage.
2011-01-22 wotc
When the triggered ability resolves, it creates a copy of that spell for each other player. The active player creates their copy and may choose new targets first (if that player isn’t the enchanted player), then each other player (except the enchanted player) creates their copy and may choose new targets in turn order. The last player who creates their copy controls the copy that will resolve first.
2011-01-22 wotc
If the original spell is modal (that is, it says “Choose one —” or the like), each copy will have the same mode(s). You can’t choose different ones.
2011-01-22 wotc
If the original spell has an X whose value was determined as it was cast, each copy has the same value of X.
2011-01-22 wotc
Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, that player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
2011-01-22 wotc
All the copies are created on the stack, so none of them are cast. Abilities that trigger when a player casts a spell won’t trigger. The copies will then resolve as normal, after players get a chance to cast spells and activate abilities.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal