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Theme
Consulate Dreadnought image 1 Consulate Dreadnought image 2
Aether Revolt (AER | #146 | 2017-01-20)
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Consulate Dreadnought

1
Artifact — Vehicle
Artist: Cliff Childs

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

7/11
$0.25 cheapest print

Prices

Set # Treatment Finish Price (USD)
Aether Revolt 146 Regular Nonfoil $0.34
Aether Revolt 146 Regular Foil $1.15
The List AER-146 Regular Nonfoil $0.25

Price History

View eBay Sold Listings See real sold prices for Consulate Dreadnought

Rulings

2017-09-29 wotc
You may tap more creatures than necessary to activate a crew ability.
2017-09-29 wotc
You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.
2017-09-29 wotc
When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
2017-09-29 wotc
Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.
2017-09-29 wotc
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.
2017-09-29 wotc
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.
2017-09-29 wotc
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.
2017-09-29 wotc
If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.
2017-09-29 wotc
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017-09-29 wotc
Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017-09-29 wotc
Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.
2017-09-29 wotc
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal