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Theme
Confiscation Coup image 1 Confiscation Coup image 2 Confiscation Coup image 3 Confiscation Coup image 4 Confiscation Coup image 5
Kaladesh (KLD | #41 | 2016-09-30)
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Confiscation Coup

3UU
Sorcery
Artist: Joseph Meehan

Choose target artifact or creature. You get EEEE (four energy counters), then you may pay an amount of E equal to that permanent's mana value. If you do, gain control of it.

U
$0.17 cheapest print

Prices

Set # Treatment Finish Price (USD)
Kaladesh 41 Regular Nonfoil $0.19
Kaladesh 41 Regular Foil $0.37
Kaladesh Promos 41s Promo Foil $0.35
Aetherdrift Commander 73 Regular Nonfoil $0.30
Modern Horizons 3 Commander 178 Regular Nonfoil $0.17

Price History

View eBay Sold Listings See real sold prices for Confiscation Coup

Rulings

2024-06-07 wotc
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07 wotc
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07 wotc
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07 wotc
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07 wotc
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07 wotc
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07 wotc
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07 wotc
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07 wotc
{E} is the energy symbol. It represents one energy counter.
2018-01-19 wotc
There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
2016-09-20 wotc
You choose the target artifact or creature as you cast Confiscation Coup. You don't choose whether or not to pay an amount of {E} until Confiscation Coup resolves. If the target becomes an illegal target, Confiscation Coup won't resolve and you won't get {E}{E}{E}{E}.
2016-09-20 wotc
The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
2016-09-20 wotc
In a multiplayer game, if a permanent's owner leaves the game after you've gained control of it, the permanent leaves with that player. If you leave the game before that player, the control-change effect ends.
2016-09-20 wotc
If the target artifact or creature has a mana value of 0, you may choose to pay zero energy and gain control of it.
2016-09-20 wotc
If a permanent has {X} in its mana cost, X is considered to be 0.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal