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Codsworth, Handy Helper image 1 Codsworth, Handy Helper image 2 Codsworth, Handy Helper image 3 Codsworth, Handy Helper image 4
Fallout (PIP | #14 | 2024-03-08)
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Codsworth, Handy Helper

2W
Legendary Artifact Creature — Robot
Artist: Alex Konstad

Commanders you control have ward 2.

T: Add WW. Spend this mana only to cast Aura and/or Equipment spells.

T: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

2/3
W
$17.51 cheapest print

Prices

Set # Treatment Finish Price (USD)
Fallout 14 Regular Nonfoil $17.51
Fallout 14 Regular Foil $21.35
Fallout 366 Extended Art Nonfoil $19.95
Fallout 366 Extended Art Foil $21.71
Fallout 542 Regular Foil $33.98
Fallout 894 Extended Art Foil $35.20

Price History

View eBay Sold Listings See real sold prices for Codsworth, Handy Helper

Rulings

2024-03-08 wotc
You can’t spend mana generated by Codsworth’s second ability to activate abilities of Auras or Equipment. This includes paying equip costs.
2024-03-08 wotc
The Aura or Equipment you target with Codsworth’s last ability doesn’t have to be attached to a creature you control when you target it. You just have to control the Aura or Equipment you’re targeting as well as the creature you’re targeting.
2024-03-08 wotc
Once a commander’s ward ability has triggered, causing that commander to lose ward by removing Codsworth won’t affect the ability. The appropriate player will still have to pay {2} or see their spell or ability countered.
2024-03-08 wotc
If either target of Codsworth’s last ability is an illegal target as the ability resolves, the ability won’t do anything. If both targets are illegal, the ability won’t resolve. If the target Aura or Equipment is already attached to the target creature, nothing happens.
2024-03-08 wotc
As Codsworth’s last ability resolves, if the target Aura or Equipment can’t legally be attached to the target creature (for example, because the creature has protection from enchantments or protection from artifacts), the target Aura or Equipment won’t move.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal