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Theme
Circular Logic image 1 Circular Logic image 2 Circular Logic image 3 Circular Logic image 4 Circular Logic image 5 Circular Logic image 6 Circular Logic image 7 Circular Logic image 8 Circular Logic image 9 Circular Logic image 10 Circular Logic image 11 Circular Logic image 12 Circular Logic image 13 Circular Logic image 14
Friday Night Magic 2006 (F06 | #8 | 2006-01-01)
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Circular Logic

2U
Instant

Counter target spell unless its controller pays 1 for each card in your graveyard.

Madness U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

U
$0.15 cheapest print

Prices

Set # Treatment Finish Price (USD)
Friday Night Magic 2006 8 Promo Foil $8.41
Torment 33 Regular Nonfoil $10.39
Torment 33 Regular Foil $37.94
Dominaria Remastered 42 Regular Nonfoil $0.15
Dominaria Remastered 42 Regular Foil $0.29
Ultimate Masters 47 Regular Nonfoil $0.27
Ultimate Masters 47 Regular Foil $0.36
Secret Lair Drop 1519 Borderless Nonfoil $5.95
Secret Lair Drop 1519★ Borderless Foil $4.75
World Championship Decks 2002 cr33 Regular Nonfoil $1.05
World Championship Decks 2003 dh33 Regular Nonfoil $0.95
World Championship Decks 2003 dz33 Regular Nonfoil $0.89
World Championship Decks 2003 dz33sb Regular Nonfoil $0.99
World Championship Decks 2002 shh33 Regular Nonfoil $0.85
The List UMA-47 Regular Nonfoil $0.24

Price History

View eBay Sold Listings See real sold prices for Circular Logic

Rulings

2022-12-08 wotc
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
2022-12-08 wotc
Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2022-12-08 wotc
If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2022-12-08 wotc
If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2022-12-08 wotc
If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
2022-12-08 wotc
Count the number of cards in your graveyard as Circular Logic resolves to determine how much the controller of the target spell has to pay. Circular Logic is still on the stack at that time. It doesn't count itself.
2022-12-08 wotc
Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
2022-12-08 wotc
Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
2022-12-08 wotc
A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2022-12-08 wotc
A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Legal
Duel Legal
Oldschool Not Legal
Premodern Legal
Predh Legal