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Theme
Chainweb Aracnir image 1
Theros Beyond Death (THB | #167 | 2020-01-24)

Chainweb Aracnir

G
Creature — Spider
Artist: Sam Rowan

Reach

When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.

Escape—3GG, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with three +1/+1 counters on it.

1/2
G
$0.17 cheapest print

Prices

Set # Treatment Finish Price (USD)
Theros Beyond Death 167 Regular Nonfoil $0.17
Theros Beyond Death 167 Regular Foil $0.37

Price History

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Rulings

2020-01-24 wotc
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
2020-01-24 wotc
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2020-01-24 wotc
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2020-01-24 wotc
If Chainweb Aracnir leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine how much damage it deals.
2020-01-24 wotc
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2020-01-24 wotc
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2020-01-24 wotc
Escape's permission doesn't change when you may cast the spell from your graveyard.
2020-01-24 wotc
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal