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Celestial Dawn image 1 Celestial Dawn image 2 Celestial Dawn image 3 Celestial Dawn image 4
Time Spiral Timeshifted (TSB | #3 | 2006-10-06)
Most recent print shown first. Tap image to zoom.

Celestial Dawn

1WW
Enchantment
Artist: Liz Danforth

Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

W
$0.47 cheapest print

Prices

Set # Treatment Finish Price (USD)
Time Spiral Timeshifted 3 Regular Nonfoil $0.66
Time Spiral Timeshifted 3 Regular Foil $4.65
Mirage 6 Regular Nonfoil $0.78
Classic Sixth Edition 7 Regular Nonfoil $0.58
The List TSB-3 Regular Foil $0.47

Price History

View eBay Sold Listings See real sold prices for Celestial Dawn

Rulings

2017-09-29 wotc
If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as the first ability of Cavern of Souls.
2006-09-25 wotc
Mana produced by spells you control and nonland permanents you control isn't affected by Celestial Dawn. Llanowar Elves will produce {G}, for example. However, any colored mana may be spent only on the colorless part of costs.
2006-09-25 wotc
Land cards you own that aren't on the battlefield aren't changed to Plains.
2006-09-25 wotc
If you use a text-changing effect such as Mind Bend on Celestial Dawn to change the word "Plains" to a different land type, your lands are all of that new land type, and they will produce mana of the appropriate color for that type.
2006-09-25 wotc
If you have unspent nonwhite mana when Celestial Dawn enters, you still have that mana, but you can spend it only on the colorless part of costs.
2006-09-25 wotc
If a permanent enters while Celestial Dawn is on the battlefield, and then Celestial Dawn leaves the battlefield, the permanent's color will revert to the colors in its mana cost.
2004-10-04 wotc
You may use a different color mana than the color required for spells and abilities that require a specific color. If you do, and the spell or ability checks the actual color of the mana, it can tell the difference.
2004-10-04 wotc
Will not add or remove Snow Supertype from a land.
2004-10-04 wotc
The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability. Thus, a color change on a permanent prior to Celestial Dawn entering the battlefield will be overridden by Celestial Dawn's effect.
2004-10-04 wotc
If you pay white mana to activate an ability that can only be activated by spending another color of mana, then any limitations on activating the ability (such as the number of times it can be activated each turn) still apply as if you spent the proper color.
2004-10-04 wotc
Celestial Dawn no longer changes mana symbols on cards.
2004-10-04 wotc
Celestial Dawn does not change the type of lands which are not on the battlefield. Lands not on the battlefield are what they say they are.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Legal
Predh Legal