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Murders at Karlov Manor (MKM | #155 | 2024-02-09)
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Case of the Locked Hothouse

3G
Enchantment — Case
Artist: Leanna Crossan

You may play an additional land on each of your turns.

To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

$2.97 cheapest print

Prices

Set # Treatment Finish Price (USD)
Murders at Karlov Manor 155 Regular Nonfoil $2.97
Murders at Karlov Manor 155 Regular Foil $3.48
Murders at Karlov Manor Promos 155p Promo Nonfoil $4.21
Murders at Karlov Manor Promos 155p Promo Foil $4.12
Murders at Karlov Manor Promos 155s Promo Foil $7.38

Price History

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Rulings

2024-02-02 wotc
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
2024-02-02 wotc
The effect of Case of the Locked Hothouse that allows you to play an additional land is cumulative with similar effects. For example, if you control two Case of the Locked Hothouses, you'll be able to play three lands during each of your turns.
2024-02-02 wotc
Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02 wotc
Each Case has two special keyword abilities: to solve and solved.
2024-02-02 wotc
Cases don't lose their other abilities when they become solved.
2024-02-02 wotc
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02 wotc
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02 wotc
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02 wotc
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02 wotc
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

Format Legality

Tlr Not Legal
Standard Legal
Future Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal