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Case of the Gorgon's Kiss image 1 Case of the Gorgon's Kiss image 2
Murders at Karlov Manor (MKM | #79 | 2024-02-09)
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Case of the Gorgon's Kiss

B
Enchantment — Case
Artist: Peter Polach

When this Case enters, destroy up to one target creature that was dealt damage this turn.

To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)

Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.

$0.05 cheapest print

Prices

Set # Treatment Finish Price (USD)
Murders at Karlov Manor 79 Regular Nonfoil $0.05
Murders at Karlov Manor 79 Regular Foil $0.16
Murders at Karlov Manor 79† Regular Nonfoil $0.08
Murders at Karlov Manor 79† Regular Foil $0.09

Price History

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Rulings

2024-02-02 wotc
Tokens are not cards and, as such, do not count toward Case of the Gorgon's Kiss "to solve" ability.
2024-02-02 wotc
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
2024-02-02 wotc
The "to solve" ability of Case of the Gorgon's Kiss looks at what type the cards are after they move to the graveyard to determine whether the ability should trigger, regardless of any types they may have had before they were in the graveyard. For example, a creature card that has become a noncreature permanent will count toward the ability's condition when it's put into a graveyard. By contrast, a noncreature card that has become a creature on the battlefield will not count toward the ability's condition when it's put into a graveyard.
2024-02-02 wotc
Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02 wotc
Each Case has two special keyword abilities: to solve and solved.
2024-02-02 wotc
Cases don't lose their other abilities when they become solved.
2024-02-02 wotc
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02 wotc
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02 wotc
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02 wotc
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02 wotc
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

Format Legality

Tlr Legal
Standard Legal
Future Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal