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Case of the Filched Falcon image 1
Murders at Karlov Manor (MKM | #44 | 2024-02-09)

Case of the Filched Falcon

U
Enchantment — Case
Artist: Julia Metzger

When this Case enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")

To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)

Solved — 2U, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.

$0.06 cheapest print

Prices

Set # Treatment Finish Price (USD)
Murders at Karlov Manor 44 Regular Nonfoil $0.06
Murders at Karlov Manor 44 Regular Foil $0.17

Price History

View eBay Sold Listings See real sold prices for Case of the Filched Falcon

Rulings

2024-02-02 wotc
You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
2024-02-02 wotc
The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
2024-02-02 wotc
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
2024-02-02 wotc
The artifact retains any types, subtypes, or supertypes it has.
2024-02-02 wotc
Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
2024-02-02 wotc
Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
2024-02-02 wotc
Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02 wotc
If the target noncreature artifact is a Vehicle, its power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.
2024-02-02 wotc
If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.
2024-02-02 wotc
If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
2024-02-02 wotc
Each Case has two special keyword abilities: to solve and solved.
2024-02-02 wotc
Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
2024-02-02 wotc
Cases don't lose their other abilities when they become solved.
2024-02-02 wotc
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02 wotc
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02 wotc
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02 wotc
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02 wotc
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

Format Legality

Tlr Legal
Standard Legal
Future Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal