Magery
Theme
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)