Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost R with "Missile deals 2 damage to any target."
You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
2019-11-12
wotc
The Missile characteristics are copiable values of the affected cards and spells.
2019-11-12
wotc
If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
2019-11-12
wotc
If any portion of your library is randomized, those cards become new objects that aren’t Missiles.
2019-11-12
wotc
If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
2019-11-12
wotc
Cards you own keep any supertypes they may have, such as legendary and basic.
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Timeless
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Modern
Not Legal
Legacy
Not Legal
Pauper
Not Legal
Vintage
Not Legal
Penny
Not Legal
Commander
Not Legal
Oathbreaker
Not Legal
Standardbrawl
Not Legal
Brawl
Not Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Not Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Not Legal
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