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Bloodchief Ascension image 1 Bloodchief Ascension image 2 Bloodchief Ascension image 3 Bloodchief Ascension image 4 Bloodchief Ascension image 5 Bloodchief Ascension image 6
Avatar: The Last Airbender Eternal (TLE | #23 | 2025-11-21)
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Bloodchief Ascension

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Enchantment
Artist: Viacom
All artists: Viacom , Adi Granov , Warren Mahy

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

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$12.92 cheapest print

Prices

Set # Treatment Finish Price (USD)
Avatar: The Last Airbender Eternal 23 Borderless Nonfoil $12.92
Avatar: The Last Airbender Eternal 23 Borderless Foil $13.38
Zendikar 82 Regular Nonfoil $20.15
Zendikar 82 Regular Foil $29.87
Commander Masters 139 Regular Nonfoil $20.98
Commander Masters 139 Regular Foil $19.95
Commander Masters 504 Regular Etched Foil $30.92
Commander Masters 636 Borderless Nonfoil $25.45
Commander Masters 636 Borderless Foil $29.41
The List ZEN-82 Regular Nonfoil $23.50

Price History

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Rulings

2009-10-01 wotc
For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
2009-10-01 wotc
Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.
2009-10-01 wotc
Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
2009-10-01 wotc
Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
2009-10-01 wotc
Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Legal