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Blacksmith's Talent image 1
Bloomburrow (BLB | #125 | 2024-08-02)

Blacksmith's Talent

R
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip 2.

2R: Level 2

At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.

3R: Level 3

During your turn, equipped creatures you control have double strike and haste.

R
$0.32 cheapest print

Prices

Set # Treatment Finish Price (USD)
Bloomburrow 125 Regular Nonfoil $0.32
Bloomburrow 125 Regular Foil $0.37

Price History

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Rulings

2024-07-26 wotc
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
2024-07-26 wotc
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
2024-07-26 wotc
If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.
2024-07-26 wotc
Gaining a level won't remove abilities that a Class had at a previous level.
2024-07-26 wotc
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2024-07-26 wotc
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2024-07-26 wotc
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2024-07-26 wotc
A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.

Format Legality

Standard Legal
Future Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Legal
Brawl Legal
Alchemy Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal