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Theme
Backup Plan image 1
Conspiracy (CNS | #2 | 2014-06-06)

Backup Plan

Conspiracy
Artist: David Palumbo

(Start the game with this conspiracy face up in the command zone.)

Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

$0.32 cheapest print

Prices

Set # Treatment Finish Price (USD)
Conspiracy 2 Regular Nonfoil $0.32
Conspiracy 2 Regular Foil $3.78

Price History

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Rulings

2016-08-23 wotc
You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
2016-08-23 wotc
You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
2016-08-23 wotc
Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
2016-08-23 wotc
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
2016-08-23 wotc
Conspiracies are colorless, have no mana cost, and can't be cast as spells.
2016-08-23 wotc
A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
2016-08-23 wotc
A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
2014-05-29 wotc
The effect of Backup Plan is cumulative. If you have two in your command zone to start the game, you'll draw three hands of seven cards and shuffle all but one of them into your library.
2014-05-29 wotc
If, through a combination of Backup Plan and/or other conspiracies, you have fewer cards in your deck than you must draw as the game begins, you'll lose the game when state-based actions are checked during the upkeep of the first turn.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Banned
Pauper Not Legal
Vintage Banned
Penny Not Legal
Commander Banned
Oathbreaker Banned
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Banned
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal