+2: Exile the top three cards of target opponent's library.
−X: Put a creature card with mana value X exiled with Ashiok onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
−10: Exile all cards from all opponents' hands and graveyards.
If you put a creature card with bestow onto the battlefield, it will be a creature on the battlefield, not an Aura.
2013-09-15
wotc
If you put a creature card with {X} in its mana cost onto the battlefield, the value of that X is 0.
2013-09-15
wotc
If Ashiok leaves the battlefield, and later another Ashiok enters the battlefield, it is a new object (even if the two were represented by the same card). Creature cards exiled by the original Ashiok can't be put onto the battlefield by the second ability of the new Ashiok.
2013-09-15
wotc
Ashiok's second ability refers to any creature card exiled because of Ashiok's first or third ability.
2013-09-15
wotc
Ashiok's second ability doesn't target any creature card. You choose which creature card to return when that ability resolves, but you must choose one with mana value equal to the value you chose for X when activating the ability.
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Legal
Timeless
Legal
Gladiator
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Pauper
Not Legal
Vintage
Legal
Penny
Not Legal
Commander
Legal
Oathbreaker
Legal
Standardbrawl
Not Legal
Brawl
Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Not Legal
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