Equipment swap 2W (2W: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)
The exchange happens on resolution of Arcanum Things’s Equipment swap ability and is simultaneous.
2024-11-08
wotc
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08
wotc
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08
wotc
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08
wotc
As Equipment swap resolves, you may reveal an Equipment card from your hand. If you don’t reveal an Equipment card, or if the exchange can’t be completed (such as if Arcanum Things is no longer on the battlefield, you don’t own Arcanum Things, or the new Equipment can’t be attached to the creature Arcanum Things is attached to), nothing happens.
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Timeless
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Modern
Not Legal
Legacy
Not Legal
Pauper
Not Legal
Vintage
Not Legal
Penny
Not Legal
Commander
Not Legal
Oathbreaker
Not Legal
Standardbrawl
Not Legal
Brawl
Not Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Not Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Not Legal
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