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Aid from the Cowl image 1 Aid from the Cowl image 2 Aid from the Cowl image 3
Aether Revolt (AER | #105 | 2017-01-20)
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Aid from the Cowl

3GG
Enchantment
Artist: Viktor Titov

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

G
$0.22 cheapest print

Prices

Set # Treatment Finish Price (USD)
Aether Revolt 105 Regular Nonfoil $0.27
Aether Revolt 105 Regular Foil $0.52
Aether Revolt Promos 105s Promo Foil $0.86
March of the Machine Commander 290 Regular Nonfoil $0.22

Price History

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Rulings

2017-02-09 wotc
Tokens that leave the battlefield will satisfy a revolt ability.
2017-02-09 wotc
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
2017-02-09 wotc
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
2017-02-09 wotc
If the revealed card is not a permanent card or if you choose not to put it onto the battlefield, you may put it on the bottom of your library. If you don't, it remains on top of your library.
2017-02-09 wotc
If a permanent put onto the battlefield this way has an ability that triggers at the beginning of your end step, it won't trigger during this end step.
2017-02-09 wotc
Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
2017-02-09 wotc
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
2017-02-09 wotc
A permanent card is an artifact, creature, enchantment, land, or planeswalker card.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal